Table of Contents
1. SFV Sakura Introduction
2. Street Fighter V: Arcade Edition Introduction
3. How to Execute Sakura’s Moveset in SFV:AE.
4. How to execute Sakura’s Combos.
5. Sakura Strategy & Tips
1. SFV Sakura Introduction
“The most popular… ME?”
Recently polled internationally as the most popular Street Fighter character, Sakura’s arrival in Street Fighter 5: Arcade Edition is long overdue. After seeing Ryu win the first tournament, Sakura started training to fight in the competition wearing similar colors--but in a schoolgirl outfit. She looked up to Ryu as she joined the cast in Street Fighter Alpha 2. Karin was her rival at that time. She now looks at Ryu as a rival in 5. Aside from some weird fixation we see in her story mode, this is a more grown up Sakura that has entered college and works at her local arcade.
2. Street Fighter V: Arcade Mode Introduction
Street Fighter V: Arcade Mode is the culmination of all of Capcom’s invested interest in developing the 1-on-1 competitive fighting game genre. Seemingly rushed out to be available in time to qualify for EVO 2016, vanilla Street Fighter 5 seemed deep enough, relying on the V-Trigger system to spice up the action in the game. Street Fighter V released content in ‘seasons’. Season 1 and 2 saw the release of a multitude of dlc fighters and balance updates. As Arcade Edition releases, we enter season 3 and see more in-depth balance updates and Sakura as the kick-off character. You will get to face a lot of the dlc characters in the new Arcade Mode in SFV: Arcade Edition.
3. SFV Sakura Moveset
Here is a short guide to executing Sakura’s arsenal of attacks in Street Fighter V: Arcade Edition.
F = Tap towards the opponent laterally on the control pad or joystick (Forward)
B = Tap away from the opponent laterally on the control pad or joystick (Backwards)
D = Tap towards you (or Down) on the control pad or joystick
U = Tap away from you (or Up) on the control pad or joystick
N = (Neutral) Avoiding tapping any directions on the control pad or joystick during the input.
DF = Tap diagonally down and forward at the same time on the control pad or joystick.
DB = Tap diagonally down and backward at the same time on the control pad or joystick
LP = Tap the Light Punch button
MP = Tap the Medium Punch button
HP = Tap the Heavy Punch button
LK = Tap the Light Kick button
MK = Tap the Medium Kick button
HK = Tap the Heavy K0ick button
+ (plus sign) = The listed button and control pad/joystick presses must be pressed simultaneously.
, (comma) = The listed moves, button presses, and control pad or joystick presses are performed in sequential order.
V-Gauge = This is the meter at the bottom of the screen that has a V next to it and is measured in segments. This meter fills from using blocking and being hit and through various other means, based on the character. Performing a V-Reversal requires one filled segment of the V-Gauge. Activating the V-Trigger requires a full V-Gauge.
EX Meter = This meter fills from performing fighting moves. Effective attacking fills this meter faster. Enhanced, or EX, moves require one segment of the EX Meter to be filled. A full EX meter allows the player to perform a Critical Art.
Stand Out Basics
(Close Range) MP
This close range attack can be followed up by several different basic attacks such as D+MK, B+HP, and more which can extend the combos to specials and criticals.
Ducking Forward Kick
D + MK.
This attack sets up beautifully into many different follow-up attacks. It seems to be very effective for applying the V-trigger II version of the Shunpukyaku with a fast hit confirm.
F or N + LK + LP
Sakura Shoulder Throw
B + LK + LP
(Midair) LP + LK
V-Triggers require a full V-Gauge; you select V-Trigger I or II before the match starts).
V-Trigger I - Haru Arashi
HP + HK
V-Trigger II - Sakura Senpu
HP + HK
MP + MK
MP + MK, ANY PUNCH (Tap any punch up to three times.)
MP + MK, ANY KICK
MP + MK, (Midair/Close) LP + LK
(Performed while blocking) F + LK + MK + HK (V-Reversals consume one segment of the V-gauge.)
F + MK
B + HP
Can be canceled into a special attack. Following up with the Tengyo Hadoken will allow extra juggle hits.
Chin Buster Kick
Diagonally DF + HK
D, DF, F + ANY PUNCH (Hold down the punch button used to alter the Hadoken’s properties, then release it.)
D, DF, F + ANY KICK (Hold down the kick button used to alter the Tengyo Hadoken’s properties, then release it.)
F, D, DF + ANY PUNCH
D, DB, B + ANY KICK
(During forward jump) D, DB, B + ANY KICK
(While V-Trigger I is active) HP + HK
D, DF, F, D, DF, F + Punch (Altered during V-Trigger I)
D, DF, F + TWO PUNCHES
F, D, DF + TWO PUNCHES
D, DB, B + TWO KICK BUTTONS
Sets up a combo when used in the corner.
SFV Sakura Combos
Sakura | V-Trigger II and Critical Art Crossover Killer
Cross over your opponent with a jumping LK or MK, D + HP, V-Trigger II (HP + HK), D + MK, Shunpukyaku, Haru Kaze (Tap and hold MK + MP as last hit of Shunpukyaku hits), any kick button, Shouoken (F, D, DF + Any Punch), canceled into Sakura Rain (enter D, DF, F, D, DF, F + Any Punch button quickly after Shouoken begins its animations).
SFV Arcade Edition Sakura Strategy Guide
Low Medium Kick into HP Shouoken | The SFVAE Poking Game w/ Easy Hit Confirming
Best case scenario: You walk forward, roll the joystick to down while throwing a ducking medium kick.It connects, so you complete the motion and button press for a Heavy Punch Shouoken. If they manage to block, you can continue to poke at extended range with perhaps a heavy attacks, or finish the motion for a Shunpukyaku with a light or medium kick to bring the fight in-close. This set up allows you to control the range with your opponent a bit. By changing Haru Kaze to a v-skill, there is no chance for you to accidentally jump into an attack like in Ultra Street Fighter 4.
Tengyo Hadoken Mind Games | Sporadic Zoning or Anti-Air Strategy
When you are in the middle of a weak fireball game from medium range, you might want to try throwing a Tengyo Hadoken to throw off your opponent’s timing. They might jump into it. Throw it at Zangief from medium to short range to disrupt his lariat if not his jump-in attack.
Crossover with a medium kick.
Following up with a ducking fierce punch with Sakura is deadly as it stands the opponent up to take more hits.
by Garry Gordon (@GTVSlayer)
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